schneelocke

Age/Gender: 32, Female
Location: nowhere
Job: werewolf

There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy. - Þig ég trega manna mest / Mædd af táraflóði / Ó, að við hefðum aldrei sést / Elsku vinurinn góði. - Proud to be a werewolf.

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9/8/04

Level: 41
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Rank: Sup. Commander
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Voting Pow.: 8.19 votes

BBS Posts: 1,846 (0.95 per day)
Flash Reviews: 184
Music Reviews: 4
Trophies: 0
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All Flash Reviews

184 Reviews | 41 w/ Responses

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Score: 0
Stamper's Quest For Fags

"Buggy"

date: October 19, 2009

Sorry, but it just isn't working at all.

1) Health packs have no effect.
2) The "silly" medals like Going West etc. are unlocked again and again with each new game.
3) As soon as I leave easy mode, my health starts taking hits every second or so as soon as the game starts, no matter what I do and no matter whether I touch enemies or not - and needless to say, this causes me to die almost instantly.

Sorry! I'm starting to think my Flash may be b0rked, as I've been having problems with other games, too, but I honestly can't see how (and most games etc. DO work)...

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Score: 0
super sweatshop mastar

"Doesn't work."

date: October 19, 2009

Doesn't work. Sorry.

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Score: 6
Doom Triple Pack

"No."

submission: Doom Triple Pack
date: October 19, 2009

DOOM is a great game (Heretic and Hexen, to be quite honest, aren't), but seriously, couldn't you at least have made the controls match the ones that DOOM actually used?

I realize using keys like Ctrl and Alt in Flash may be difficult, but... WASD? Sorry, but that's just not acceptable.

I'm still giving you 6/10 because, well, it's DOOM, but as long as the keys aren't fixed (or customizable), this just Doesn't Work For Me(tm).

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Score: 8
< lightBot >

"Nice!"

submission: < lightBot >
date: October 19, 2009

That was a nice game. :) Interesting idea, and the graphics were very cute.

That said, it's a pity there weren't more levels, and the ones that were there were quite uneven in their difficulty. For example, the second-to-last one really had me puzzled for a while; the last one, on the other hand, I managed to solve in about two minutes.

I certainly liked it, though. How about a sequel? :)

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Score: 4
Brawl Royale

"Oh well"

submission: Brawl Royale
date: October 19, 2009

It's fun for a couple of minutes, but once you get to the point where you have to restart all the time and battle the same enemies over and over and over again because there's one giving you a hard time, it stops being fun.

Seriously, making people jump through the same hoops they've already jumped through before time and again every time they're trying to make progress and fail is NOT good game design.

Of course, I'm aware that the game wouldn't work out if it you were to change this, either, but well, if a game can't be made to work at all, then maybe it's just not such a good idea in principle.

I'm still giving you 4 stars for those couple of minutes I enjoyed, though. Oh, and the music. I like the music.

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Score: 4
Trick-or-Treat Adventure!

"Meh"

date: October 19, 2009

I'm sorry - I just didn't like it much, even though I'm generally a fan of adventure games.

And here's why. It's not really the (all in all) less-than-great puzzles; I know not everyone can be a Ron Gilbert, or even an Al Lowe. What really got me, though, was the extremely clunky, clutzy, almost unusable interface. I can't count how often I got stuck while trying to move somewhere, for example, or how often I failed to combine or apply items by accidentally clicking in the wrong place or even simply moving the cursor a little too far (especially annoying when you're trying to combine two items and need to scroll to get to one of them!).

I also can't say the graphics were particularly great, but if the game had been better otherwise, that wouldn't have bothered me.

But still - mediocre puzzles, less-than-great graphics and one of the crappiest interfaces I've seen? I'm already being nice by giving you 4 stars, there. Do keep on trying, though - I hope your next game will be better!

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Score: 6
Pilgrimage

"So-so"

submission: Pilgrimage
date: October 19, 2009

I don't know. It's an interesting little twist on your average platformer, but I felt it was too much of a single-gimmick game to really be much fun in the end (not to mention replay value, but I figure you weren't aiming for that, anyway, so I'm not gonna take that into account).

That is to say, the whole pixelization thing was cute, but: a) it was taken too far really, and b) there was nothing else in the game that set it apart; another twist or another piece of meta-humor or self-reflection would've made it much nicer.

Still, not bad, though!

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Score: 8
Toss the Turtle

"Great for hours, then goes downhill"

submission: Toss the Turtle
date: October 19, 2009

Heavens, this is very addictive, and a LOT of fun. With the constant action, all sorts of obstacles and critters to squash, medals to obtain, power-ups to buy and so on, it really is a great game.

So why just 8 stars?

Well, here's why: once you reach a certain point, it starts deteriorating a bit. I think it actually starts when you routinely have your turtle go higher than the screen will show, but it's most evident once you got the tank and the golden gun: everything will be whizzing by so fast you can't even see anything anymore, and your turtle will be half a mile off-screen pretty much all the time, so all you can still do then is sit there, maybe explode the occasional nuke or shoot up your turtle, and otherwise twiddle your thumbs.

Managing ridiculous distances is easy enough (I got ~3.4 million feet on my first and only attempt, using four nukes, and with no ammo refills for the golden gun), but where is the fun in that? You'll make tons of money, but there's nothing more you can buy; you'll get new records, but there's no medals to obtain anymore; you'll get... well, nothing really. And you really do have to invest quite a bit of time even for a single cannon shot at this point, too, which makes it all the worse.

So, long story cut short - beginning, great; midgame, great; endgame, not great. But it was still fun for several hours. :)

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Score: 5
Time Fcuk

"Meh"

submission: Time Fcuk
date: October 18, 2009

It starts out interesting (and atmospheric), but I'll be honest: it gets boring after a while. I'm not that much of a fan of reaction-based puzzles, anyway, where you have to be quick or nimble to solve a level (I prefer taking my time and thinking and then acting in a controlled manner), but what also disappointed me was that the messages you get appeared to descend into a bunch of mostly unconnected, meaningless messages that kept on repeating. Admittedly, they did start to make sense again after a while, nevertheless, the atmosphere was lost, and the constant repetition also drove home the fact that it really was nothing more than messages in a game, randomly chosen by the computer I'm sitting in front of at my desk according to the programming of the game I'm playing.

It was unsuspension of disbelief, if you will, and that's deadly for this sort of game that really is all about atmosphere.

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Score: 6
Drop the Bomb (Medals)

"Nice, but with room for improvement"

date: October 18, 2009

Let me start by saying that basically, I like it. The graphics are nice, the music and sound effects work for me, and the game itself is not inaddictive (due to the medals you can get, mostly).

That said, there's one thing that I very much dislike, and that's the fact that it's so US-centric. I imagine it'd be difficult for you to avoid for topics like "TV", but for "Movies", "Sports" etc., it really should be possible to come up with questions that even an international audience will have a chance at answering.

I really did find this rather frustrating, so I'll take away two stars for that. Sorry! But other than that, I rather liked the game. :)

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