Age/Gender: 32, Female
Location: nowhere
Job: werewolf
There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy. - Þig ég trega manna mest / Mædd af táraflóði / Ó, að við hefðum aldrei sést / Elsku vinurinn góði. - Proud to be a werewolf.
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All Flash Reviews
161 Reviews | 36 w/ Responses
Nice so far.
Hey, is that teleport sound effect from DOOM 2? I'm pretty sure it's the same one the Icon of Sin uses when spawning its evil thoughts... ;)
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Very nice. The scary effects were unexpected, but certainly fit the time of the year. ;)
I've got to admit I liked the first two better, though, simply because they had more coloring etc.; the plot-based interactions in this game were nice, too, but whereas the first two were novel and provided a different take on jump'n'run games, this one was more traditional.
Not that that's a bad thing in itself, mind you: but I enjoyed the more alternative approach of the first two more, and I also think that moving closer to "regular" jump'n'run adventures like Knytt or William and Sly also means you'll have to add more puzzles and generally make the game longer and more complicated in order to make it work.
As long as it's mostly an art game, closer to an interactive movie than anything else, a lack of puzzles, short time needed for completion etc. is perfectly fine, of course, but once you try to be something other than that, you've also got other standards to live up to.
So I rather felt that this game was neither fish nor fowl. I still liked it quite a bit, but I hope that in the next installation - if there's going to be one - the focus is going to be on coloring and "unnecessary" interactions with the environment again.
But yeah, all in all, 8/10. :)
Author's Response:
Thanks for a detailed response~! =D
You pretty much got it right on. This whole thing was one off. Future works WILL have more puzzle based elements, BUT also stick to the traditional concepts as well. The only reason this one is different is because it is a dream, hence why I threw the majority of the original concepts inside the first level.
Thank-you VERY much for your review~ ^,,^
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Very confusing launch. The first installment of this game was OK; this second one, though, isn't all that great, especially since it doesn't really seem to add anything new.
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Nice - an interesting twist on the typical NG game.
Downsides: no real replay value, unless you want to lower your time, and some of the achievements really were rather tricky - but then, I guess that's the point.
8/10!
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Haha, neat. :D
I'm not usually a fan of action games, and I've never played a defense game before (except maybe for a few invasion WADs in Skulltag, but I doubt that counts), but I really enjoyed this.
The graphics were nice - not the most professional-looking I've ever seen, of course, but nice enough, and the tooniness fit the game well, as did the fact that the protagonists were at least somewhat reminiscent of Madness characters. :)
Good sounds, too; the music was fitting, and the various comments from the two often made me chuckle ("Mwahaha! I love my job.")
Finally, the gameplay was good: balanced, and never too easy or TOO difficult. I was in a bit of a tight spot a few times but always managed to pull through; at the same time, though, the game never felt overly easy, either, but rather presented a constant challenge, starting with a low and beginner-friendly difficulty level and progressing until it reached a certain sweet spot where your upgrades and the increase in the enemies' number and difficulty always maintained a balance.
So why just 9/10? Well, partly because I don't like giving out 10s these days until I think that a game is *literally* perfect (and which game is); but I also thought the final boss battle was a bit anticlimactic. Simply aiming the heaviest gun at the easter bunny's navel and firing away took care not only of him but also of all his eggs (which always followed exactly the same trajectory and always got nicely caught in your bullets' path and destroyed this way), so he didn't actually present any challenge.
That said - last not least, I very much liked the in-game trophies (and the extras!) and the Newgrounds medals the game handed out, and I managed to collect them all during my second completion of the game, too.
Cheers!
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This was an extremely cute game - I really loved it. Everything went together really well, too, from the artwork (I can't call bring myself to call it nothing more than "graphics") to the music to the sound effects and the story itself. I really love these calm, creative games where you can, for the most part, just explore and enjoy the world around you; Knytt is probably a good example of that sort of game, but this one is, too.
The boss battle was unexpected, and a bit annoying at first with the sudden shift to action, but I managed to figure it out, and it wasn't too hard.
What I did NOT like, however, was the "you can only kill darklings with white magic which you'll only have for a limited amount of time after activating a runestone and which cannot be regained once all the runestones are activated" bit, though. This makes the game entirely time-based, hasty even, and is completely at odds with the atmosphere (and appeal!) it otherwise has, and this is also why I'm only giving you 9/10.
Nevertheless, I still enjoyed it a lot (even if I didn't manage to find the last key and also remained 14 mushrooms short in the end). I hope you'll make more games like this.
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Buggy. If you click the cards too fast, you can make the game take the wrong pairs away, and you'll end up with two non-matching cards left in the end.
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Sorry, but it just isn't working at all.
1) Health packs have no effect.
2) The "silly" medals like Going West etc. are unlocked again and again with each new game.
3) As soon as I leave easy mode, my health starts taking hits every second or so as soon as the game starts, no matter what I do and no matter whether I touch enemies or not - and needless to say, this causes me to die almost instantly.
Sorry! I'm starting to think my Flash may be b0rked, as I've been having problems with other games, too, but I honestly can't see how (and most games etc. DO work)...
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Doesn't work. Sorry.
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DOOM is a great game (Heretic and Hexen, to be quite honest, aren't), but seriously, couldn't you at least have made the controls match the ones that DOOM actually used?
I realize using keys like Ctrl and Alt in Flash may be difficult, but... WASD? Sorry, but that's just not acceptable.
I'm still giving you 6/10 because, well, it's DOOM, but as long as the keys aren't fixed (or customizable), this just Doesn't Work For Me(tm).
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