schneelocke

Age/Gender: 32, Female
Location: nowhere
Job: werewolf

There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy. - Þig ég trega manna mest / Mædd af táraflóði / Ó, að við hefðum aldrei sést / Elsku vinurinn góði. - Proud to be a werewolf.

Newgrounds Stats

Sign-Up Date:
9/8/04

Level: 40
Aura: Fab

Rank: Sup. Commander
Blams: 49,828
Saves: 32,390
Rank #: 15

Whistle Status: Silver

Exp. Points: 17,700 / 17,760
Exp. Rank #: 286
Voting Pow.: 8.16 votes

BBS Posts: 1,831 (0.96 per day)
Flash Reviews: 178
Music Reviews: 3
Trophies: 0
Stickers: 5

All Flash Reviews

178 Reviews | 41 w/ Responses

Newer Older

Page: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91318 ]


Score: 4
Grid Shift

"Good idea, doesn't work out so well"

submission: Grid Shift
date: November 25, 2009

It's an interesting idea, but to be honest, in reality, it stops being fun after about 5 to 10 minutes.

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 6
Rumble Ball field 3 v2

"As before..."

date: November 24, 2009

I'll give this one a six again, for the same reasons as I did with the fourth in the series.

That said - one further thing to I do like is the variations in color throughout the levels; one further thing I dislike is the fact that you can only interact with the ball when it's at rest now. I imagine this may have been considered a bug in 1 and 2, but I enjoyed being able to play with the ball and give it further pushes while it was still in motion.

All in all, I hope there's gonna be a 5. Maybe one that has a "relaxation mode" in addition to normal gameplay, too, where bombs and holes are gone?

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 6
Rumble Ball field 4

"Better than 3, worse than 1 and 2"

date: November 24, 2009

When I played the first level of this one, I was really happy - no life bar anymore, no bombs, no holes, just the fun that 1 and 2 gave, plus the improvements from 3, such as the extra area around the playing field (so you can better aim shots when you're near the edge), variable power, updated sprites and so on.

Of course, the holes and bombs are still there, though.

Granted, they only substract score now, so if you don't care about score, they don't matter all that much; but nevertheless, they're distracting, an annoyance, and - what's more - unnecessary.

Coupled with the fact that the game was even shorter now, I'm just not able to give this more than a 6.

November 25, 2009

Author's Response:

this idea is very undeveloped and have a few directions can be developed.
I not now if i ever continue develope it but it certainly can be some classic genre of breakout type of games.

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 1
Rumble Ball field 3

"Meh"

date: November 24, 2009

Seems you succumbed to the temptation of adding crap to the game, after all. I gave it a try, but after hitting a couple of bombs, dying, and now facing the prospect of redoing the entire level, I honestly don't feel the slightest desire to do so.

I'll give you one star for the continuing effort.

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 8
Rumble Ball field 2

"Also nice"

date: November 24, 2009

I liked this one, too, just like the first instalment - naturally, I suppose, given that not that much actually changed.

The changes you did introduce, such as the bigger coins, multipliers and "frozen" coins all worked very well and naturally fit in with the rest of the game; I still would've wished for a longer game, but I'm not gonna complain - even a short period of fun and relaxation is good, after all. *s*

Still gonna check out 3 and 4 (and 3v2) now.

November 25, 2009

Author's Response:

now you gotta start listen my music ^_^

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 8
Rumble ball field 1

"Very nice"

date: November 24, 2009

Very, very nice. I enjoyed the concept; it's a lovely little time-killer, and I particularly liked that you didn't feel the need to introduce the kind of crap that game designers all too often seem to be unable not to, such as time limits, lives you lose when you miss shots, minimum scores to advance, and so on.

This is a game that everyone can play at their own pace, without having to retry every level a dozen times (seriously, who in their right mind would consider that to be FUN?); the only downside is the lack of levels. 5 is just barely enough to get started. Why no 100 instead? For that matter, why not 500? As long as there were some variations in the tiles used, not to mention the collectables etc., the whole thing would be fun for days: simply play for a bit when you feel like it, then stop, come back the next day, play a few more levels, and so on. Bliss.

The lack of music is a minor downside as well, but not a big one, as anyone can just play their favorite music in the background, anyway. That said, I think this game would've benefitted from the right tunes.

Now, off to play the sequels!

November 25, 2009

Author's Response:

as I said I not sure which direction to put this game in :\

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 5
Bucketball

"Good start, crappy end"

submission: Bucketball
date: November 23, 2009

It really started out good enough, and I would've given this a high score, but level 19 was just far too luck-based to be any good. I think I spent about 10 to 15 minutes on that - time I didn't enjoy in the least -, before I gave up and did something else.

What's the point of a game if not to have fun?

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 8
PicPie Puzzler

"Very relaxing"

submission: PicPie Puzzler
date: November 23, 2009

I really enjoyed this, at least in regular mode - it's very relaxing, particularly with that smooth jazz track. It's a pity there's not more levels, though.

As for timed mode, I hated that, but since it's just an optional extra for those who don't like the normal mode, I'm not gonna complain about it.

November 25, 2009

Author's Response:

there is extra 6 levels if you win the timed mode the game will tell you a secret how to play them

Rate this review:
Helpful!
Useless.
Flag as abusive.
No users have weighed in on this review.

Score: 3
Level Editor

"Meh"

submission: Level Editor
date: November 22, 2009

Very interesting idea, actually, but it's far too reliant on you doing everything quickly, with levels that only give you a couple of seconds to complete them, blocks that disintegrate seconds after you destroy them and all that. Make it more of a puzzle and less hasty, and you might actually have a decent game.

Rate this review:
Helpful!
Useless.
Flag as abusive.
People think this is a useless review.

Score: 2
ClickPLAY!

"Bah."

submission: ClickPLAY!
date: November 22, 2009

Sorry. I really liked it (most of it) until the star game, but having to click on things very quickly is a) idiotic and b) highly frustrating.

Rate this review:
Helpful!
Useless.
Flag as abusive.
People think this is a useless review.

Newer Older

Page: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91318 ]